Well, the day has finally come. Alex, Katie and I have spent the past couple of weeks working together on what seemed like an inconceivable idea considering our collective aptitude in physical computing and processing, but we finally crossed the finish line. Alex and I are set to present tomorrow and we will be in the winter show over the weekend. While there are still a few bugs to adjust in the interim, we are confident that we will have those fixed by the time it will be shown to the world (or at least whoever comes to the show on Sunday and Monday).
This was my first experiment with Unity and I must say that I actually really enjoyed it. While obviously there is still a lot to learn, I was amazed how quickly I was able to grasp everything at a basic level. This may not be the most graceful video ever made, but I am controlling the three movements with different key strokes.
Dancing in a meadow below:
Well, we are finished. I guess. Chris and I spent the past two weeks working on an animated short in After Effects. While I have had previous experience in AE, I had only used it for text and main titles. Using this program for animating characters is an entirely different beast and one who I came far from taming. Actually, the beast pretty much ate me and spit me right out. However, with all of our trials and tribulations, we ended up making a short story that at least makes sense as there is a beginning, middle and end. When it comes to the actual animation, we certainly struggled quite a bit. After watching multiple tutorials and trying to make everything work as best as we could in such a short amount of time, behold the final project:
We are certainly moving right along with our interactive baseball simulation. This past weekend, we accomplished many things off our to-do list and find ourselves in very good shape with the final project due in approximately three weeks. From a coding and physical computing standpoint, we now have the pitch shown in text with the mph (miles per hour) directly next to it. For example, when a pitcher throws a fastball, it will say “fastball” in the middle of the screen with the speed of that pitch shown accordingly.
Ok. There has been quite a bit of progress made for our p5 sketch and a decent amount made from the physical computing side. For our sketch, we have now color coded the balls signaling the different pitches that are being thrown. These colors are still in flux as we have not made a key yet that will apply to all of the pitchers. However, the goal is to have each pitch assigned to a different color and show such in the pitchers arsenal (which will be displayed in the top left corner).
This has been a long and arduous process coming up with a final project. I spoke to several second years and their advice was resoundingly similar: if you can combine PComp and ICM into one project, then DO IT!!! With the ideas that I had presented in PComp two weeks prior, I realized that it would be very difficult to accomplish the task of incorporating a p5 sketch. So, I went back to the drawing board.
I have developed a close friendship with two of my classmates this semester, in large part because of our obsession with sports. I honestly thought that I would be lucky to find one person in ITP with the same love as mine (as it is very well known that sports are not on the high list of interests of a majority of the student body), but I somehow managed to find TWO. And one of them, Katie Takacs, is even from Arizona like myself. The other person, Alex Fast, is a baseball guru. Like an actual stats junkie. It’s amazing. So, it just made too much sense that we should all group together and create something sports related.
I am still in shock from last night. What a game! It’s been 108 years since the Chicago Cubs last won the World Series and they ended the curse in style during one of the most memorable games ever. While I personally had no stake for either side as I am unfortunately a Yankees fan, I could not help but feel the excitement when Kris Bryant partially slipped on the slow chopper to third and then gunned a heater to first for the final out of the game. I can’t remember a game where there was so much at stake aside from simply winning a championship. Suffice to say, I was fairly animated (as were most of the fans at the bar I was at last night) throughout the game and obviously at the conclusion.
I have been sitting at my computer for the past few days simply staring at the screen. I honestly have no idea what I want to do for the final project. One thing is for certain though and that is the fact that I absolutely want to work with at least one or two of my classmates. Laura and I were very successful on our midterm because we both had different skills to bring to the table, and I would expect nothing less when matched with anyone from our class. I guess another aspect that I would like to avoid is using p5 in any final concept. I know that physical computing has been difficult for me, but p5 has been an absolute disaster. If I can create something that does not rely on p5, then I will be one happy dude!
I moved to Pittsburgh in 2010 to pursue a Master’s degree in Film & Digital Technology and spent that year experimenting and creating a wide variety of films. However, there was one type of film that I never had the opportunity to make until this past weekend: a stop-motion animation.
I had always known how tedious the process can be when creating films utilizing stop motion. I watched behind the scenes of some of my favorite stop motion films and always admired the perseverance and attention to detail made by the animators. After creating my first stop motion animation, I can honestly say that it is even more time consuming than originally thought.
This was quite a struggle this week as I have never used API’s before. I have always wanted to, but as like most things in my life, I have been too scared to actually learn how they work. Well, as it so happened, the assignment for the week was to create a sketch using an external source. I had a very hard time actually finding API’s that really fit my passion for sports. ESPN has placed quite a few roadblocks to obtain their API’s and at least from my understanding – – it is no longer possible to obtain their data. Am I completely wrong, by chance? If so, any help in finding these JSON files of this information would be much appreciated.